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Makindi slide runner spikes
Makindi slide runner spikes








makindi slide runner spikes

(You can't grab the boombox and the medal, you must choose one or the other.)ģ-9(Shovel Knight) After the fourth boombox, do some platforming and then do a long double jump over the second trampoline to make the wall retract. Make a double jump and then avoid the fireballs to get the medal.ģ-6(The Defector) The last medal is directly below the final boombox. If you land it, make one more precise double jump and the medal is yours.Ģ-8(Eddie Riggs) Immediately after jumping into the car, drive straight into the first hole and navigate the spikes below to find the medal.ģ-2(Sadbot) When the path splits into two after the first boombox, choose the top path and then wait until you are above the middle track piece before you switch paths. You will get the medal after some platforming.Ģ-7(Frank N' Stein) Right after the checkpoint, switch paths at the intersection and blindly double jump off. You will go into the doll which teleports you to a tricky platforming section where you will get the medal at the end.Ģ-6 (The Narrator) After the fourth boombox, wait until you see the question mark and then switch paths. After you jump across the spikes in the narrow passage, you will grab the medal.Ģ-4 (CommanderGirlVideo) After the checkpoint, take the bottom path and then switch paths when you see the doll face.

makindi slide runner spikes

At the end, jump over the trampoline and walk straight to find the medal and a trampoline back.ġ-8 (Dave Lonuts) Shortly after the fourth boombox, drive the car into the far right going towards the wall to make the wall open up. After some hard platforming, you will get the medal.ġ-6 (Unkle Dill) After the third boombox, take the gold path across the balloon bridges. They usually require blind jumps or switching to a unseen path.ġ-2 (Auwty Rewty) Right after the first eggplant jet sequence, ground pound through the first milk stream and dodge the robots underneath to get the medal.ġ-5 (CommanderVideo) Right after the second boombox, wait until you see clouds below you and then switch paths. In Runner3, there are character medals for every character hidden in levels. Limericking Lamprey: 2-9 (Reward: Eddie Riggs) Zimbo the Magnificent: 2-4 (Reward: Frank N' Stein) Karen Von Brunch: 1-8 (Reward: Dave Lonuts) Shovel Knight!ġ-Boss The Sausage Santa (The Sausage Santa)Ģ-Boss Parliament Of Owls (The Fat Lords)

makindi slide runner spikes

Shovel Knight - From the indie darling.er.Eddie Riggs - From Double Fine's epic Heavy Metal RTS, Brütal Legend.Dave Lonuts - From the hit arcade-like game, Woah, Dave!.This time, there's no need to pay for DLC. In addition to these original creations, like Runner2, Runner3 has some guest characters from other games. The letter's contents is unknown.Īs is tradition since.literally the last game, there are a handful of new and returning original characters to unlock and play as. A new letter flies by the Commanders, and after reading it, they promptly run off for a new adventure. The Commanders go back to Nut Beech with their new friends and have a celebratory cookout. They then bonk Timbletot in a final battle in the Bit.Trip. After the Commanders beat the Machineland boss, Timbletot flies off, and the Commanders give pursuit. The Commanders travel across Foodland, then go to Spookyland, then go to Machineland. They meet someone who calls himself "Cheesethroat" (later found out as Whetfart Cheesebörger) who informs the Commanders of the return of Timbletot. They are smacked by a "tunagram" asking them to go to a dark alley. CommanderVideo and CommandgirlVideo, are taking a vacation in Nut Beech, Foodland.

Makindi slide runner spikes series#

The storyline of Runner3 is told through a series of puppet shows narrated (and presumably acted out by) Charles Martinet. Unlike Runner2, Runner3's story is completely non-sequitur in nature and makes no effort to tie into the other BIT.TRIP games. The game introduces numerous new mechanics to the RUNNER formula. Additionally, the final battle with Timbletot takes place in its own world, which seems to take place on the edge between the 3D world and the BIT.TRIP. The game will be divided into six worlds: Three main worlds consisting of 9 levels and a boss each, Three Retro Challenge worlds consisting of 9 levels and a boss each.Įach of the three main worlds also contains three Impossible Challenge levels, which add up to make a seventh world's worth of levels. Much like its predecessors, Runner3 is a Rhythm Platformer where CommanderVideo must jump, slide, and kick his way to the end of each stage.










Makindi slide runner spikes